Unity Instance Name
using UnityEngine;
using System.Collections;
public class HelloWorld : MonoBehaviour
{
public GameObject ip1;
public GameObject ip2;
public string myText;
//Use this for initialization
void Start()
{ //diajalankan saat pertama kali aplikasi dijalankan
Debug.Log("Welcome Lp2maray");
myText = "HALO APA KABAR TEMAN....";
}
//Update is called once per frame
void Update()
{ //dijalankan terus selama aplikasi aktif
}
void OnGUI()
{ //saat berhasil membentuk GUI / pertama kali dijalankan
GUILayout.BeginArea(new Rect(10, 10, 200, 200)); //lokasi label myText dari GameObject
GUILayout.Label(myText);
GUILayout.EndArea();
}
public void pindah(){
Application.LoadLevel (1);
myText = "HALO APA KABAR TEMAN";
}
}
/*
using UnityEngine;
using UnityEngine.UI;
using System;
public class InputFieldOperations : MonoBehaviour {
public InputField Field1;
public InputField Field2;
public Text Result;
public void Sum() {
int a = Convert.ToInt32(Field1.text);
int b = Convert.ToInt32(Field2.text);
int c = a+b;
Result.text = c.ToString();
}
public void Product() {
int a = Convert.ToInt32(Field1.text);
int b = Convert.ToInt32(Field2.text);
int c = a*b;
Result.text = c.ToString();
}
}
*/
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Unity Instance Name
Reviewed by ADIARRAY
on
04.41
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